Your whole team, one live canvas.
Everyone edits the same DISPATCH canvas in real time over your LAN — named cursors, inline comments, and live node-wiring. Local‑first: no cloud, no account, nothing leaves your network.
Four teammates. One graph. Zero refresh.
A live render, not a screenshot. Cursors roam the shared canvas, kai is wiring Plan → Create, and a comment is pinned to a node. The feed on the right is the presence stream every peer receives over the LAN.
Every action is a CRDT op multicast to peers on the subnet — no central server arbitrates.
Real-time multiplayer, kept on your network.
Open the same workspace from any machine on your LAN and you edit the exact same graph as everyone else. Edits, wiring, model swaps, and comments land for all peers within a frame or two.
See who's where.
Each peer carries a colour and a name tag. Watch ana hover Investigate while sam drags Create into place — presence is visible, never guessed.
Pin a thread to any node.
Drop a comment on a Plan, Review, or Merge node and it travels with the graph. Reviews happen in place — no pasting node IDs into a chat elsewhere.
Build the chain together.
When a teammate draws an edge — Parallel fanning out to Design and Doc — it streams onto your screen as they pull it. Two people can wire opposite ends of one graph at once.
Peer-to-peer, over the subnet.
No relay, no broker, no SaaS backend. One peer hosts; the rest discover and join over the local network. Edits flow as conflict-free ops, so the graph converges identically everywhere.
A host advertises the session over mDNS / local discovery. Teammates on the same subnet see it and join — no links to paste, no logins.
On join you receive the current graph state — every node (Initialiser → … → Deploy), its model, edges, and pinned comments — in one transfer.
Cursor moves, edge-wiring, model swaps and comments become small CRDT ops, broadcast to peers and applied as they arrive.
Conflict-free merge means concurrent edits never clobber each other. Drop the network and you keep editing — ops reconcile on reconnect.
Designing an agent workflow is a team sport — someone shapes the Plan, someone wires Investigate → Create → Review, someone gates the Deploy. One live canvas beats screen-shares and exported diagrams.
And because it is local-first, it works in an air-gapped lab, on a plane, or behind the strictest firewall — your prompts, graph, and runs never round-trip to the cloud.
How local-first security worksPairs well with
Secure-first / Fully Local
Self-hosted, no telemetry, no cloud — the substrate that keeps collaboration on your subnet.
openAgentic Voice Control
Talk to the shared canvas — describe an edit and watch it land for every connected teammate.
openGit-backed Canvas
Every workflow is a file — commit, diff, and review the graph your team just built together, like code.
openBring the
whole team in.
Clone DISPATCH, open a canvas, and let everyone on your network join the same graph. No accounts, no cloud, no cost.