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knowledge + extensibility · prompt → graph

Model Prompt.

Write a prompt; the model builds the graph. Hand the model full control and a live read of the canvas — it decides which nodes to place, how to wire them, and which model and tools each one runs, adapting as the graph grows.

Testing prompt → graph Full model control
what it is

One prompt becomes a graph.

Describe the outcome you want in plain language. The model reads your prompt and the live canvas, then builds the node graph for you — placing nodes, drawing the edges between them, and assigning a model and tools to each.

It reasons about the work the way you would: what to investigate first, where to fan out in Parallel, where a Merge pulls the threads back together, and where a Review gate belongs. As the graph grows it keeps a dynamic understanding of everything already on the canvas, so each new node wires into the structure that's already there instead of starting from scratch.

You stay in command: every node it places is a real, editable node. Accept the graph as-is, retarget a model, or extend the prompt and watch it grow.

placement

Which nodes

It picks the roles the task needs — Investigate, Plan, Create — and drops them on the canvas.

wiring

How they connect

It draws the edges so output and control flow downstream in the right order.

assignment

Model + tools per node

Each node gets a fitting model and the tools it's allowed to call — a small model where it's cheap, a strong one where it counts.

awareness

Live canvas read

It sees what's already placed and wires new work into it instead of duplicating nodes.

structure

Branch + gate

It introduces Parallel, Merge, and Review gates when the work calls for them.

adaptation

Grows with the prompt

Extend the prompt and the graph extends — new nodes attach to the existing chain.

two directions

Prompt and graph, both ways.

A graph can be compiled down into one portable prompt. Model Prompt runs the opposite way — it reads a prompt and builds the graph. Same bridge between the two, opposite directions.

model prompt Testing

prompt graph

You write what you want. The model decides the nodes, the wiring, and the model/tools per node — and keeps a live read of the canvas as it builds.

graph → prompt In development

graph prompt

The opposite of compiling a graph down into a prompt — an existing canvas reduces to one portable, engineered prompt you can paste into any model.

interactive · the builder

Pick a prompt. Watch the graph build.

Choose a prompt below, then press Build graph. The model reasons step by step, places each node, and wires it into a runnable chain with marching edges.

your prompt Testing

Pick a prompt — the model builds a graph from it.

Research 3 competitors and draft a one-page brief.
model reasoning
canvas · model-built
ready
model-driven · editable nodes 0 nodes · 0 edges

One prompt → a wired graph. Every node it places is real and editable on your canvas.

how it works

From prompt to wired chain.

The model treats the canvas as a tool it can act on, building the graph in a controlled loop.

01

Read prompt + canvas

It parses your intent and takes a live read of what's already on the canvas — existing nodes, edges, and context.

02

Plan + place nodes

It reasons about the steps, then places each node and assigns its model and tools — fanning out and gating where the work calls for it.

03

Wire + hand back

It draws the edges into a runnable chain and hands you an editable graph — press Run, or keep extending the prompt.